function cm_bwcheck(){
	//In theory we should use object detection, but this script needs work-arounds for almost every browser...
	this.ver=navigator.appVersion
	this.agent=navigator.userAgent.toLowerCase()
	this.dom=document.getElementById?1:0
	this.ns4=(!this.dom && document.layers)?1:0;
	this.op=window.opera 
	this.moz=(this.agent.indexOf("gecko")>-1 || window.sidebar)
	this.ie=this.agent.indexOf("msie")>-1 && !this.op
	if(this.op){
		this.op5=(this.agent.indexOf("opera 5")>-1 || this.agent.indexOf("opera/5")>-1)
		this.op6=(this.agent.indexOf("opera 6")>-1 || this.agent.indexOf("opera/6")>-1)
		this.op7=this.dom&&!this.op5&&!this.op6 //So all higher opera versions will use it
	}else if(this.moz) this.ns6 = 1
	else if(this.ie){
		this.ie4 = !this.dom && document.all
  	this.ie5 = (this.agent.indexOf("msie 5")>-1)
  	this.ie55 = (this.ie5 && this.agent.indexOf("msie 5.5")>-1)
  	this.ie6 = this.dom && !this.ie4 && !this.ie5 && ! this.ie55
	}
	this.mac=(this.agent.indexOf("mac")>-1)
	this.bw=(this.ie6 || this.ie5 || this.ie4 || this.ns4 || this.ns6 || this.op5 || this.op6 || this.op7)
  this.usedom= this.ns6||this.op7//Use dom creation
  this.reuse = this.ie||this.op7||this.usedom //Reuse layers
  this.px=this.dom&&!this.op5?"px":""
	return this
}
var bw=new cm_bwcheck()

/*** 
This is the menu creation code - place it right after you body tag
Feel free to add this to a stand-alone js file and link it to your page.
**/

pos = findPos()

//Menu object creation
oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname

//Menu properties   
oCMenu.pxBetween=0
//Using the cm_page object to place the menu ----
oCMenu.fromLeft=pos[0]
oCMenu.fromTop=pos[1]
//We also need to "re place" the menu on resize. So:
oCMenu.onresize="pos = findPos(); oCMenu.fromLeft=pos[0]; oCMenu.fromTop=pos[1]"

oCMenu.rows=0
oCMenu.menuPlacement=0
       

                                                             
oCMenu.offlineRoot="/" 
oCMenu.onlineRoot="" 
oCMenu.resizeCheck=1 
oCMenu.wait=1000 
oCMenu.fillImg="cm_fill.gif"
oCMenu.zIndex=0

//Background bar properties
oCMenu.useBar=1
oCMenu.barWidth="menu"
oCMenu.barHeight="menu" 
oCMenu.barClass="clBar"
oCMenu.barX="menu"
oCMenu.barY="menu"
oCMenu.barBorderX=0
oCMenu.barBorderY=0
oCMenu.barBorderClass=""

//Level properties - ALL properties have to be spesified in level 0
oCMenu.level[0]=new cm_makeLevel() //Add this for each new level
oCMenu.level[0].width=127
oCMenu.level[0].height=25 
oCMenu.level[0].regClass="clLevel0"
oCMenu.level[0].overClass="clLevel0over"
oCMenu.level[0].borderX=0
oCMenu.level[0].borderY=0
oCMenu.level[0].borderClass="clLevel0border"
oCMenu.level[0].offsetX=-20
oCMenu.level[0].offsetY=3
oCMenu.level[0].rows=0
oCMenu.level[0].arrow=0
oCMenu.level[0].arrowWidth=0
oCMenu.level[0].arrowHeight=0
oCMenu.level[0].align="right"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[1].width=200
oCMenu.level[1].height=22
oCMenu.level[1].regClass="clLevel1"
oCMenu.level[1].overClass="clLevel1over"
oCMenu.level[1].borderX=1
oCMenu.level[1].borderY=1
oCMenu.level[1].offsetX=-20
oCMenu.level[1].offsetY=3
oCMenu.level[1].borderClass="clLevel1border"

